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Will iPhone Apps Run On iPad?

Posted by: twmeier

Tagged in: SDK , iPhone , iPad

One big question that iPhone developers have about the iPad, is whether or not existing iPhone app will also work on the iPad. The answer to that question is YES. The iPad in many ways looks like a large iPhone, and in many ways it acts like one too.

The iPad can run all of Apple's iTunes App Store iPhone and iPod touchs apps. And, just like an iPhone, you can upload your existing apps, music, pictures, videos etc. to your iPad.

 When you run your apps in the iPad, you can choose to display them as their original iPhone size (320 x 480) or you can hit a 2x button on the screen and double the size. At 2x the original size, the app will not completely fill the screen. 


How to create a marquee text for an iPhone app

Posted by: twmeier

Tagged in: Programming , iPhone

In this blog, you will learn how to create a moving text field (also know as a marquee). Marquees are very convenient to show news, stock updates, sport scores etc..


In the .h file:
#import
@interface FirstViewController : UIViewController {

UIView *messageView;
UILabel *lblTime;
CGSize messageSize;
}
@end


In the .m file:

- (void)viewDidAppear:(BOOL)animated {    
NSString *theMessage = @"Hello, my name is Enigo Montoya. You killed my father, prepare to die";
messageSize = [theMessage sizeWithFont:[UIFont systemFontOfSize:14.0]];
messageView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, messageSize.width, 19)]; //x,y,width,height
[messageView setClipsToBounds:YES]; // With This you prevent the animation to be drawn outside the bounds.
[self.view addSubview:messageView];
lblTime = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, messageSize.width, 19)]; //x,y,width,height
[lblTime setBackgroundColor:[UIColor darkGrayColor]];
lblTime.font = [UIFont systemFontOfSize:14];
[lblTime setText:theMessage];
[lblTime setTextAlignment:UITextAlignmentLeft];
lblTime.frame = CGRectMake(0, 0, messageSize.width, 19); //x,y,width,height
[messageView addSubview:lblTime];
float duration = messageSize.width / 60; // This determines the speed of the moving text.
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:duration];
[UIView setAnimationTransition:UIViewAnimationTransitionNone forView:messageView cache:YES];
lblTime.frame = CGRectMake(-messageSize.width, 0, messageSize.width, 19); //x,y,width,height
[UIView commitAnimations];
}

Thats all there is too it. Check out the comments in the code for further clues on how it works.


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